
Artificial intelligence at its best! The Rescue competition mirrors the real life use of robots that rescue people from life-threatening situations. In Junior rescue, Robots compete by following a winding line on a series of tiles to a designated rescue area. On the way the robot could encounter obstacles, bridges and short cut opportunities that will challenge the most intrepid programmer. After negotiating the randomly selected path, the robot arrives at a green coloured area which indicates a chemical spill. While the clock is still ticking the robot must find "the victim" before pushing them out of the quicksand to safety.

Premier rescue involves the same tiles as Junior Rescue, however, this time the robots can encounter some extra tiles including "speed bumps" and the challenging "gridlock". Once in the chemical spill, the Premier rescue robot is required to find and lift the victim out to the safety of a raised platform. A true test of a robot designers ability! In 2007 we introduced a new rescue challenge. The rescue field is now based on a modular 594mm square tile which we can use to make an endless number of different coures for your robots to traverse and also provides us with the ability to add new tiles in the future. We are also introducing a 3rd dimension to the course with bridges, speed bumps and obstacles.
RoboCup Rescue is split up into two differenct competitions to cater for student age groups.
Rescue: Up to 13 years old (a students must not turn 14 before the National competition date of that year).
Premier Rescue: Any student currently undertaking either a primary or secondary (or equivalent) course of education.
| Attachment | Size |
|---|---|
| RCJA_Rescue_Rules_2010.pdf | 211.11 KB |
| Rescue Tile Templates.zip | 134.67 KB |