Getting Started can sometimes be daunting. These tutorials are designed, not to give the *best* solution to a challenge, but instead introduce you to some of the concepts that are necessary to solve the bigger challenge. Think of them as a launching pad to better solutions!
ACA Workshop Sample Class - Robot Rescue
Linked below are the PowerPoint presentation, the Australian Curriculum documents from within the presentation and the sample EV3 programs. This session was presented at the Australian Computer Academy's Brisbane Workshop on Monday 4th December 2017 by Alexander Bush.
Generic Robot Designs
These robot designs are a good place to start with robotics. They can generally work for all different challenges with only minimal changes. While these are great for getting started, make sure you read the rules of each challenge carefully to make ensure your robot design is compliant.
How to use the IRSeeker and Compass Sensor - RCJA Soccer Webinar : Dr Damien Kee (2hr45min)
RoboCup Rescue Getting Started Tutorials - by Greig Tardiani
RESCUE LINE (NXT)
OPEN RESCUE LINE (NXT)
2. Speed Bumps
3. Water Tower
RESCUE LINE (EV3)
RoboCup Rescue EV3 Beginners Workshop (NT Workshop) (G. Tardiani 1/9/2016)
RoboCup Rescue EV3 Workshop PowerPoint Part 1 (G. Tardiani 20/5/2015)
RoboCup Rescue EV3 Workshop PowerPoint Part 2 (G. Tardiani 20/5/2015)
RoboCup Rescue EV3 Workshop PowerPoint Part 3 Advanced Line Following (G. Tardiani 20/5/2015)
RoboCup Rescue EV3 Workshop PowerPoint Part 3 PID Line Following (G. Tardiani 20/5/2015) Includes comprehensive PID Line Following
RESCUE LINE (RobotC)
RESCUE MAZE (EV3)
The following Rescue Maze workshop files are the ones used by the Queensland RCJ Committee at their 2017 workshops. They give a good introduction to Rescue Maze and outline strategies that will get your team well on the way to meeting the Rescue MAze Challenge.
Webinar: Introduction to Line Following - Dr Damien Kee (90mins)
ClubEngineer Tutorials - http://www.clubengineer.org/robocup
Hints and Tips - Robot Build
- Optimal Height of Lego Light Sensors
Set your light sensors so that the red light is between 10 and 12mm in diameter. That equates to the Light Sensor being around 5mm off the surface of the Rescue Tile.
- White and Silver give the same readings on your Light Sensor
Place one of two layers of sticky tape over the Light Sensor to diffuse the light
- Centre of Gravity
Make sure your robots centre of gravity is over your drive wheels when climing up and down slopes
- Floating Light Sensors
Create a mechanisim that allows your Line Folloing sensors to float independant of the robot chassis. This will allow your sensors to maintain the same height over the undulations of the course.
Hints and Tips - On the Course
- Starting your Robot
Ensure your robot is behind the divide of the tile your about to navigate. If you drop your robot on, over or in front of the line you will be asked to re-start and may incure a re-start penalty.
You can start your robot at either the City Limits OR your nominated Drop Zone.
Note: You can start in either direction at the Drop Zone. Your nominated Drop Zone must be at least 2 tiles back from the Chemical Spill.
- Spill Exit bonus points
To gain Spill Exit points, your robot must regain and show that it is following the line, exiting via the Chemical Spill silver indicator.
- Chemical Spill
The Victim must be rescued in the same orientation by the robot. If the vicitim falls off the Spill tile due to it being elevated an imaginary team of rescuer's will be there to catch it for you.
- New 300 x 300 Tiles
The new tiles will increase the angle your robot needs to climb. Make sure it can scale the new slope.
A line on a tile that is to close to the edge specified in the rules can have a 'wing tile' placed so that robots can navigate the tile.
A line on a tile that is within the distance to the edge rule may NOT have a wing tile.
- Physical Challenge Tiles
The Sea-Saw, Speed Humps, Hills and any other physical challenge tiles can be introduced in National competitions. They will be tested prio to ensure they are achievable challenges.