RoboCup Junior Rescue
Artificial intelligence at its best! The Rescue competition mirrors the real life use of robots that rescue people from life-threatening situations.
Primary Rescue is designed for primary aged students.
Robots compete by following a winding line on a series of tiles to a designated rescue area. On the way the robot could encounter obstacles, bridges and short cut opportunities that will challenge the most intrepid programmer. After negotiating the randomly selected path, the robot arrives at a green coloured area which indicates a chemical spill. While the clock is still ticking the robot must find "the victim" before pushing them out of the quicksand to safety.
Secondary Rescue suits Secondary aged students.
Robots compete on the same field as the Primary Rescue and play under the same rules, however, when Secondary Resuce teams reach the chemical spill they need to find "the victim" and control it (contain or lift) and then manouver it out of the chemical spill. Finally they need to save the robot and exit the chemical spill from where they entered.
Open Rescue is suitable for experienced primary and secondary students.
Robots use the same tiles as Primary/Secondary Rescue, however, this time the robots can encounter some extra tiles including the challenging "gridlock". Once in the chemical spill, the Open Rescue robot is required to find and lift the victim out to the safety of a raised platform. Finally they need to save the robot and exit the chemical spill from where they entered. A true test of a robot designers ability!
Note: Any team member whom have competed in Primary or Secondary Rescue for at least two (2) years or more, must move up to the Open rescue division.
In 2007 we introduced a new rescue challenge. The rescue field is now based on a modular 594mm square tile which we can use to make an endless number of different coures for your robots to traverse and also provides us with the ability to add new tiles in the future. We are also introducing a 3rd dimension to the course with bridges, speed bumps and obstacles. In 2013 the introduction of blocks to raise the tiles themselves allow courses with tunnels. The introduction of a "Drop Zone" in 2014 will add a new degree of strategy for teams to consider.